I’m a multidisciplinary-multitasker type: a Design Director with a passion for solving complex problems through design strategy as a Design Lead and also leading and mentoring teams and advocating for design excellence as a Design Manager.
I love collaborating with other disciplines and working cross-functionally. I thrive when I can be flexible and can jump between managing a team or hopping in to execute individual contributor tasks.
Teaching is another passion of mine, and I’m an adjunct professor teaching Interaction Design in the BFA Design program at School of Visual Arts. I also really enjoy teaching workshops.
I’m the Design Director at game studio Dots, creators of the lovely puzzle adventure game, Two Dots. I lead the Visual Design team that works on Product Design (UX/UI) for new game features and illustration for gameplay mechanics.
✐ Freelance Experience
I’ve freelanced as a Design Lead, Product Designer, Art Director and Illustrator on a variety of projects, from brand overhauls, comprehensive website design and app concepts, to illustration and animation work.
✎ 2012 - 2017
At B-Reel, I designed projects for clients such as Facebook, Google, American Express and MTV, making anything and everything from brand campaigns, product films, style frames for animation, and interactive experiences.
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In my spare time I am usually stationed in front of a sushi conveyor belt eating as much ikura as I can.
WORKSHOPS & COMMUNITY INVOLVEMENT
2022 — @ Parsons, “How to use Figma for Prototyping” Workshop
2022 — @ CUNY Hostos Game Design Club, “Pizza with the Dots Devs” Talk
2022 — @ AIGA New York, Summer Mentorship Program Mentor
2022 — @ CUNY Hostos,“Summer Studio Meet & Greet” Talk
2021 — @ Parsons, “How to design a website in Figma” Workshop
2020 — @ Metabronx, “How to design sticker GIFs to prototype games” Workshop